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Front Matter

In the Beginning

The Foundations

Covenant Roles

Attributes & Skills

Stunt Catalog

Trials & Tribulation

The Witness

A World of Covenant

Optional Rules

Appendices

SRD (CC BY-NC-ND 4.0)

Licensing Information

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Community Links

https://linktr.ee/openalmond

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Contact Us

📧 Email Us

https://wa.me/14708330715

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https://plaidinum.github.io/kofi.html

https://plaidinum.github.io/discord.html

Stunt Catalog

Prewritten edges: General, Skill, and Gift stunts

What Stunts Are

Stunts are precise, reliable edges: a narrow bonus, a special permission, or a rule tweak that fires under written conditions. This catalog contains all the stunts you need—pick from these lists; no homebrew required.

How to Read Stunts

Every entry uses a single, clear sentence after the name. You’ll see two sentence styles:

  1. Classic sentence (default).

    When/where/how it triggers, you get the effect (and any cost/limit).

  2. Aspect-expansion sentence (only when the stunt explicitly grows from a specific character Aspect).

    Because I am [Aspect], I can [action/effect] [circumstance/limit].

If a stunt doesn’t call out a specific Aspect, it’s written in the classic style.

What You’ll See in These Stunts

Stunts in this catalog use a small set of well-tested levers:

Stacking & Tone

Using This Catalog


General Stunts


Endurance

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Second Wind

When exhaustion or injury threatens to take you down, you find renewed strength. Once per session, you may recover from exhaustion or regain 2 stress boxes.

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Unbreakable Will

Your resolve is as immovable as stone. You cannot be taken out unless you have a severe condition. Once per session, spend 1 Grace Point to remain standing with 1 stress box left and gain the aspect “Sheer Determination”.

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Stalwart Defender

You brace yourself against any force. Once per scene, you may ignore the first shift of stress you would take from any source—whether physical, mental, or conscience.

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Battle-Hardened

Your experience allows you to shake off pain more effectively. Once per session, spend 1 Grace Point to immediately clear a mild condition.

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Tireless Pursuit

You can march, fight, and endure where others falter. You do not suffer penalties for lack of rest or prolonged activity unless it breaks narrative logic or exceeds human limits.

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Blessings


Skill Stunts


Gift Stunts

Diplomat

Healer

Hunter

Merchant

Scholar