Title Warriors of the Covenant SRD
License CC BY-NC-ND 4.0
Overview Warriors of the Covenant SRD

Warriors of the Covenant is a Bible-based tabletop RPG built on the Fate Condensed system, emphasizing faith-driven choices, strategic challenges, and immersive storytelling.

Set in the Bronze Age, players embody Covenant Warriors—shepherds, warriors, scholars, diplomats, and more—navigating a world shaped by biblical history and divine purpose. With Covenant Gifts, Conscience-based struggles, and a unique skill system rooted in Heart, Soul, Mind, and Strength, players face trials of faith, deception, sacrifice, and perseverance.

Designed for historical accuracy and narrative flexibility, this System Reference Document (SRD) provides the core rules, mechanics, and setting guidelines to run official campaigns or create your own. It is the foundation for a faith-centered RPG experience grounded in biblical truth. |

Revision History

Version Date Changes Made
0.0.5 08 October 2024 Pre Playtest Release
0.1.0 19 November 2024 Updated to Fate Condensed SRD
0.1.5 20 November 2024 Began rewrite for theme and setting
0.2.0 21 November 2024 Completed initial theme rewrite
0.2.5 03 December 2024 First five Covenant Gifts added
0.2.6 11 December 2024 Added optional consequence rules
0.3.0 15 January 2025 Replaced Burden mechanics with Conscience; updated milestones and breakthroughs; modified skills to fit new methods; removed outdated Covenant Gift descriptions
0.3.5 15 January 2025 Added new Covenant Gift framework & Skills
0.3.8 28 February 2025 Changed flow and structure to move away from Fate Condensed structure
0.3.9 1 March 2025 Added Extras
0.4.0 9 March 2025 Added Covenant Gift Specific Stunts
0.4.2 23 April 2025 Changed the way Conditions work
0.5.0 26 August 2025 Entire Rewrite and Format (again)
0.5.5 Prioritize Concise Instructions/fix mismatch intructions/improve stunts
0.5.6 Reviewed for Clarity (Comments)
0.5.8 Editor Comments/Layout consistency
0.6.0 Initial Playtest Release

Warriors of the Covenant Basic System Reference Document (SRD)

This System Reference Document (SRD) for Warriors of the Covenant is licensed under Creative Commons Attribution–NonCommercial–NoDerivatives 4.0 International (CC BY-NC-ND 4.0). It supports personal use, group play, and private homebrew within the terms of this license. See the legal details below.

License & Usage

Warriors of the Covenant © 2025 Open Almond Studios, LLC.

Original text in this Basic SRD is licensed CC BY-NC-ND 4.0.

Portions that adapt the Fate SRDs are licensed CC-BY 3.0 and remain reusable/derivable under CC-BY; no additional restrictions apply to those passages.

Summary of Your Rights (CC BY-NC-ND 4.0)

For full license details, see: https://creativecommons.org/licenses/by-nc-nd/4.0/

Private Homebrew Permission (clarification)

You may adapt this material privately for your own table. You may not publish, post, or distribute adapted versions without written permission.

Copy/Print Permission — Player Aids

The Official Character Sheet and Quick Reference Guide may be printed/photocopied unchanged for noncommercial table, church, school, or convention use. Do not edit or repost the files; please link to the official download.

Permissions & Exceptions

For commercial use, derivative works, translations, VTT/compendium ports, or other rights, email [email protected].


Required Attribution for Fate System Materials

This work is based on Fate Condensed (found at https://www.faterpg.com/), a product of Evil Hat Productions, LLC, developed, authored, and edited by PK Sullivan, Lara Turner, Fred Hicks, Richard Bellingham, Robert Hanz, and Sophie Lagacé, and licensed for our use under the Creative Commons Attribution 3.0 Unported license.

This work is based on the Fate Adversary Toolkit SRD (found at http://www.faterpg.com/), a product of Evil Hat Productions, LLC, developed, authored, and edited by Brian Engard, Lara Turner, Joshua Yearsley, and Anna Meade, and licensed for our use under the Creative Commons Attribution 3.0 Unported license.

Fonts, Icons & Trademarks


Copyright & Restrictions (outside this Basic SRD)

All other Warriors of the Covenant content—including gamebooks, supplements, adventures, world lore, images, maps, and brand assets—is © Open Almond Studios, LLC, All Rights Reserved, and may not be reproduced or distributed without written permission.

Scripture Credits

Bible verses referenced in this SRD use the World English Bible (WEB), public domain: https://worldenglish.bible/


©

Special Thanks

This SRD would not have been possible without the dedication and support of many individuals. Special thanks to:

Your support, wisdom, and insight have helped shape Warriors of the Covenant into what it is today. Thank you.

In the Beginning

What this game is and how to start tonight

This is Warriors of the Covenant—your complete game in a lean package. You can play with just this document. Other titles (like the Advanced Player’s Guide or Covenant Quests) add options, but nothing here depends on them.

What is Warriors of the Covenant?

What this is. Warriors of the Covenant is a story-forward tabletop roleplaying game about faithfulness under pressure. You play capable men and women whose lives are tied to the Covenant—diplomats, healers, scouts, warriors, and more—making hard choices, shouldering consequences, and seeking truth. It runs on a lean Fate-style chassis reshaped for canon-safe biblical play: Grace Points instead of Fate Points, Conscience Stress, prewritten Conditions, and Roles with Gift Skills that model callings.

Who it’s for. Tables that want strong character drama, clear moral stakes, and collaborative problem-solving. Fate veterans will recognize the bones; newcomers can learn quickly. This game welcomes groups who value honorable play: families, youth groups, home tables, and any crew that wants rules which reward truth-telling and covenant faithfulness.

When it takes place. Your table chooses the season of the story—any era within the biblical record your campaign will explore. You play in the spaces around the text (before, between, and alongside recorded events), never contradicting what Scripture fixes. Sessions frame themselves against known moments without rewriting them.

Where it takes place. The lands of the Covenant and their neighbors: villages, caravan routes, deserts and wadis, fortified towns, palaces, and ports—wherever the people of God contend with famine and flood, tyrants and idols, fear and folly. The game supports travel across regions and cultures; each arc anchors to a place, a people, and a pressure.

Why this game exists. To tell honest, human-sized stories beside the great ones—stories where integrity costs, repentance matters, and hope changes outcomes. We built mechanics that make those choices count: Grace for leaning on truth, Conscience for the weight of compromise, Roles that embody service, and a Platinum Rule that keeps play faithful to the record while leaving plenty of room for drama.

How a session feels. You arrive at a fixed point in canon, discover who’s in need and what’s at stake, and decide how to serve—parley or protect, expose deceit or endure hardship, build what’s missing or hold the line—shaped by your Role and Gifts. You’ll leave the moment as you found it historically, but changed by how you met it.

Ready to Play

Pick a season. Choose a calling. Step into the spaces beside the text—where small choices matter and faithfulness changes people. You won’t rewrite Scripture here; you’ll decide how you meet it: tell the truth when it costs, stand fast when fear is loud, repent when you miss the mark, and serve those who cannot repay you.

Bring curiosity. Share the spotlight. Let the Platinum Rule keep the world steady while your characters grow. New to Fate? You’ll be fine. Veteran? The edges will still test you.

Gather your friends and a handful of dice. Here’s what you need to play.

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What Do I Need to Play?

You’ll need two to six people (one as the GM), dice, some tokens, pencils, paper, and a few small cards or sticky notes for scene and character notes.

Fudge Dice. We use 4dF (four six-sided dice marked with two :plus-:, two :blank:, and two :minus-:). One set per player is ideal. No Fudge dice? Use regular d6 (1–2 = :minus-:, 3–4 = :blank:, 5–6 = :plus-:). A card deck with the same :plus-: / :blank: / :minus-: distribution also works. We’ll say “roll” throughout for simplicity.

Tokens. Have a few tokens for Grace Points and for tracking scene boosts and similar table cues.

Biblical Foundation. Because this game touches matters of conscience and faith, the Witness should have a firm biblical foundation—the ability to guide play in line with Scripture and the covenant themes of the game. If the Witness does not feel confident in this, the group should ensure there is a pastor or elder available to consult when questions arise. See the Faith-Aligned Mediation workflow described in the Witness section.

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For Fate Veterans: What’s Different Here