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Front Matter

In the Beginning

The Foundations

Covenant Roles

Attributes & Skills

Stunt Catalog

Trials & Tribulation

The Witness

A World of Covenant

Optional Rules

Appendices

SRD (CC BY-NC-ND 4.0)

Licensing Information

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Attributes & Skills

Heart, Soul, Mind, Strength—what they do in play

Why Heart, Soul, Mind, and Strength?

These four Attributes come from the covenant call to love God with all of who we are—heart, soul, mind, and strength. They’re a whole-person picture: affections and will (Heart), allegiance and identity (Soul), attention and understanding (Mind), and embodied agency (Strength). In play, they answer a simple question: when pressure hits, which part of you is tested?

Each Attribute is both theological (what kind of person you’re becoming) and practical (what you can withstand right now).

Heart — Repentance, Mercy, and Moral Courage

In the biblical world, the heart (lev/levav) is the center of will and devotion—the place where covenants are kept or broken, where a person “sets” themselves toward good or evil. Repentance is not a cosmetic apology; it’s a turn of the heart—returning (teshuvah) from self to covenant faithfulness. That’s why Heart governs repentance and every act that requires moral courage, compassion, and the power of truthful exhortation. When mercy steadies your hands, when you choose to bear another’s burden, when you speak hard truth for someone’s good—you are acting from Heart.

At the table: Heart undergirds Compassion, Exhort, and Prosper. A Heart save resists shame, fear, and moral collapse; Heart actions often clear or steady allies’ Mental strain because courage and comfort flow from the will that chooses the good.

Soul — Conscience and Covenant Sensitivity

Soul (nephesh) is the life-breath—the living self before God. In play, Soul is your sensitivity to the covenant: the inner witness that discerns right from wrong and registers alignment or violation. That’s why Soul “provides” Conscience in the rules—your Soul feels spiritual pressure, conviction, deception, and grace. Faith responds to God; Discern unmasks falsehood; Create sets things apart for holy purpose. When the covenant presses on you—whether by comfort, warning, or weight—your Soul is what hears it.

At the table: Soul anchors Faith, Discern, and Create. A Soul save defends against spiritual oppression, lies, and temptations that would inflict Conscience Stress or twist your vows. Soul-facing stunts and scenes often open windows to relieve or reframe Conscience Stress by restoring right relationship.

Mind — Attention, Understanding, and Resilience

Biblically, the “mind” entwines knowledge, memory, and prudence—wisdom at work. In the game, Mind measures your capacity to notice, learn, and remain composed under sensory shock or mental assault. Awareness is watchfulness; Academics orders knowledge and law; Precision applies trained focus. Mental resilience is not stubbornness; it is disciplined attention that keeps you from being scattered by noise, panic, or confusion.

At the table: Mind drives Awareness, Academics, and Precision. A Mind save pushes through flash, roar, vertigo, overload, and feints against your attention. Mind actions frequently convert chaos into leverage—reading patterns, anchoring allies with prepared truth, and landing the shot that requires calm hands.

Strength — Body, Endurance, and Keeping Your Feet

Scripture treats the body as good creation and covenant instrument; might is not for dominance, but for service, defense, and steadfastness. Strength therefore governs your physical movement, force, and staying power. Agility expresses bodily wisdom in motion; Combat applies trained force; Persevere absorbs fatigue, terrain, weather, and pain. Strength doesn’t decide why—it makes the “why” possible by carrying weight, holding ground, and surviving impact.

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At the table: Strength powers Agility, Combat, and Persevere. A Strength save braces against shoves, crushes, collapses, heat flashes, and other instant physical hazards. Strength often expands your Physical Stress capacity and turns positional losses into stalemates by sheer grit.

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How these four shape play

Design intent: other virtues (courage, prudence, mercy) show up through Aspects, Skills, and Gifts—but when the scene squeezes you, these four tell us which part of you has to hold.

Attributes as Saving Throws

This section tells you when and how to roll Attributes—and how they differ from Skills. Roll an Attribute when you’re withstanding or shaking off trouble. Roll a Skill when you’re doing something to change the situation. Pick one thing to roll—never stack Attribute with Skill (or Gift).

Making a save (the short version)

Fiction first: name what’s happening.

Saves are solo (no teamwork). You may spend Grace and invoke aspects for +2 or a reroll. You can make one save per source per round.

What you’re rolling against

The GM sets opposition. It may be:

Difficulty touchstones: routine +1, strong +2/+3, brutal +4/+5, miraculous higher.

On a fail:

Which save do I roll?

Choose the Attribute the fiction is truly testing. If you switch from enduring to changing the situation (doctoring, counseling, praying, rigging, persuading, aiming, etc.), switch to the appropriate Skill instead.

HEART — emotional steadiness & social courage

SOUL — allegiance, conscience, spiritual integrity

MIND — clarity, perception stability, sense discipline

STRENGTH — embodiment, endurance, physical bracing